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Sidequest: Play Blitzball // World Champion, Celestial Weapon (FIN-158) - FINAL FANTASY: (enchantment) Foil

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Sidequest: Play Blitzball // World Champion, Celestial Weapon (FIN-158) - FINAL FANTASY: (enchantment) Foil

Enchantment // Legendary Artifact — Equipment
Uncommon
Ittoku
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

//

World Champion, Celestial Weapon

Double Overdrive — Equipped creature gets +2/+0 and has double strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchantment // Legendary Artifact — Equipment
Uncommon
Ittoku
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

//

World Champion, Celestial Weapon

Double Overdrive — Equipped creature gets +2/+0 and has double strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Select Condition
From $0.02

Original: $0.07

-71%
Sidequest: Play Blitzball // World Champion, Celestial Weapon (FIN-158) - FINAL FANTASY: (enchantment) Foil—

$0.07

$0.02

Description

Enchantment // Legendary Artifact — Equipment
Uncommon
Ittoku
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

//

World Champion, Celestial Weapon

Double Overdrive — Equipped creature gets +2/+0 and has double strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

Double Overdrive — Equipped creature gets +2/+0 and has double strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

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